A Day of Creative and Critical Thinking: the complete gifted enrichment day
Planning an enrichment day for gifted and high-potential students can swallow weeks. This bundle gives you a ready-to-run day, built around short, sharp challenges across the curriculum instead of one big project. It was run and tested with real gifted Stage 2 students, and they described it as awesome, fun and “hard thinking”.
What’s inside (7 files)
- Start Here (PDF): contents and a day at a glance
- Day Plan and Teacher Notes (Word, editable): the full timetable, teaching notes and tips
- Presentation (PowerPoint, editable): slides to run the day
- Student Worksheets (PowerPoint, editable): print-ready student pages, including a booklet cover page for reflection
- Logic Mystery (PDF): a team case file with a grid and clue cards
- Diamond Ranking (PDF): invention cards, a mat and teacher notes
- Escape the Vault (PDF): a paper escape room with a student pack and teacher guide
The day at a glance
- Session 1, quick-fire challenges: Which One Doesn’t Belong, anagrams, portmanteaus, the Circles challenge, 3-letter body parts, conundrums and Would You Rather
- Session 2, deeper thinking: Four 4s, the Logic Mystery, Escape the Vault and Diamond Ranking
- Session 3, team challenges: a paper chain challenge from one A4 sheet, an invent-and-pitch task and a reflection activity
You don’t need to do everything. Pick and choose from the lists to suit your group, your timetable and how fast the day runs.
Why it works
- Short, varied challenges keep energy up and cover maths, literacy, logic, science and STEM
- Creative AND critical thinking: students invent, argue, justify, decode and evaluate
- Mixed-group friendly: designed for students working with new people, with one challenge for students who arrive together
- Low prep: print, cut and go, with answer keys and hint cards included
- Editable: the Word document and both PowerPoints can be adapted to your own timetable and class
Perfect for
- Gifted and talented (HPGE) enrichment days, workshops and cluster days
- Gifted coordinators and teachers planning a day for Stage 2 (Years 3-4), easily adapted for Years 5-6
- Extension groups, end-of-term days and cross-class challenges
What you’ll need: a printer, scissors, envelopes, split pins, hand mirrors (one per team for the escape room), coloured A4 paper, and three simple objects per team for the invent-and-pitch task. Digital download: 1 Word document, 2 editable PowerPoints and 4 PDFs.









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